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1.5 changelog

1.5 Changelog:

General

  • Improved the server list

    • The Direct Connect IP is now saved even after closing the game
  • Improved the settings menu

    • Added a few options to the Chat Settings menu: Scale, Focused Height, Unfocused Height and Width - Screenshot
    • Moved the texture packs button into the Options menu - Screenshots
    • Smooth Lighting can now be changed to Off, Minimum (Old method) & Maximum (New, slower method: Prettier, some stair lighting fixes) - Screenshot
  • Improved texture packs

    • Textures now use one file per block/item, which are stitched together at runtime
    • Each texture can have its own resolution and may be animated by putting the frames underneath each other - A text file is needed to specify frame order and duration
    • Special rules apply for Water & Lava (double size) and Compass & Clock (non-animatable, frames are used for moving parts)
    • Vanilla textures will be used for missing texture files
    • Fonts are changeable as well, even to HD fonts
  • Updated language files

    • Updated translations
    • Added 2 languages
    • Language files can now be updated without having to update the game itself
  • Added hidden support for Minecraft Realms

    • Subscription-based vanilla server rental service provided by Mojang
    • Server can't be modded, no OPs can be appointed and a whitelist is mandatory

Gameplay

  • Improved the Creative Mode inventory

    • Potions are now ordered better
  • Improved inventory management

    • Drop items from any inventory screen by pressing the Drop Item key, hold ctrl to drop entire item stacks
    • Click-drag item stacks around to equally divide them across the dragged-over inventory slots, leaving left-overs with the cursor
    • Drag item stacks around with the right mouse button to place one item in each dragged-over slot, if possible
    • Double-click items to fill the stack up as much as possible
    • Shift-double-click an item stack using another item stack to shift-click as many of that item as possible
  • Improved death messages

    • Screenshot
    • Death messages now include renamed items' names and provide more information on the death
  • Added output-specific Redstone channels

    • Redstone components will prefer output signals specified for them over normal signals
    • Comparators fed by item containers will give out a signal with strength depending on how full the container is
    • Comparators fed by Jukeboxes will give out a signal with strength depending on disk number
    • Comparators fed by Command Blocks will give out a signal with strength depending on how many players the command was run on or whether the command was run successfully
    • Comparators fed by Detector Rails will give out a signal with strength depending on the fullness of the container Minecart on the rail
    • Screenshot
  • Scoreboard/Leaderboard system

    • Screenshot
    • Track, edit and display certain objectives per player, such as kill count or health (read-only)
    • Group players into teams to have the option to assign custom nametag colors, disable friendly fire and allow invisible teammates to be seen
  • Added a few commands

    • /effect to add and remove effects on players
    • /testfor to see how many players fitting the provided parameters are online - Can only be used with Command Blocks and requires comparators to get an output
    • /scoreboard to interact with the scoreboard system
  • Improved command target selectors

    • Added player argument
    • Added team argument
    • Added score_* and score_*_min to select by a player's score in a certain scoreboard objective
  • Improved renaming things

    • Renamed item containers will now display that name when viewing the container's contents
    • Renamed Command Blocks now use their name instead of @ in the chat
    • Renamed Spawn Eggs will now give mobs spawned with it that name
    • Renamed boss mobs show their name above their health bar
    • Nametags will be displayed when looking at that entity
    • Screenshot
  • Added some NBT-related stuff

    • Minecarts can now carry any block and have any Minecart function (TNT, Hopper, Chest, Furnace, Ridable)
    • FallingSand can now be a TileEntity
    • Named entities can display their nametag when in nametag range
    • Minecarts can now act as spawners
    • Entities can now permanently ride other entities
  • Added & changed many minor things

    • Stairs no longer stop sprinting
    • Right-clicking armor now equips it
    • Increased Creative Mode entity hit range to 5 blocks
    • Entities and players no longer dismount things they are riding when reloading the world or logging out
  • Fixed many Redstone-related bugs

    • Fixed using Pistons to break Repeaters powering stuff connected to the block the Repeaters are pointing into not turning said stuff off
    • Fixed rows of Piston extenders working not even close to consistently due to hash size
    • Fixed being able to duplicate Rails using Pistons
    • Fixed being able to duplicate gravity-affected blocks using Pistons
    • Fixed some blocks not being updated properly when pushed by a Piston triggered by a 1-tick long pulse
    • Fixed Piston arms sometimes becoming invisible when pulsing quickly
    • Fixed retracted Pistons having an extended arm
    • Fixed activated Detector Rails moved by Pistons not updating blocks properly
    • Fixed certain blocks staying in place when the block they are placed on is replaced with a similar one using a Piston
    • Fixed a visual glitch with retracting Pistons
    • Fixed Redstone Dust not always updating power level when running into already powered Redstone Dust
    • Fixed pulse length and delay being inconsistent with certain Torch and Repeater combinations
    • Fixed inactive Detector Rails giving Redstone signals through solid blocks next to them
    • Fixed Repeaters sending power through solid blocks before powering the block itself
    • Fixed Redstone Torches updating instantly sometimes
    • Fixed Redstone Torches placed in a certain orientation updating instantly on one edge
    • Fixed Redstone Torches shortening pulses shorter than 4 ticks by 2 ticks
    • Fixed Redstone mechanisms reacting to 0 tick signals
    • Fixed Redstone and components staying powered after unloading chunks
    • Fixed certain circuits only working in a North/South configuration when activated using a Button
    • Fixed Powered Rails not updating properly on slopes
    • Fixed Buttons very rarely giving out a single tick pulse instead of a normal length one
    • Fixed TNT explosions in the distance not updating chunks properly
    • Fixed Levers being placed in a random orientation
  • Fixed many bugs

    • Fixed /difficulty not producing any messages
    • Fixed /clear returning 0 or negative numbers when removing ghost items
    • Fixed /give being able to produce armor with custom damage values
    • Fixed /tp teleporting players riding entities, players are now dismounted upon teleportation
    • Fixed /clear, when used on more than 1 player, stopping clearing inventories once an empty inventory is encountered
    • Fixed /me not being able to be use @p correctly
    • Fixed /gamerule doMobLoot false not disabling XP dropping
    • Fixed a crash when blowing up multiple Chests at once
    • Fixed a crash when reloading texture packs under certain conditions
    • Fixed a crash when breaking a Jukebox with no record inside
    • Fixed a crash when dropping an Anvil on certain blocks
    • Fixed a crash when pressing Singleplayer or Multiplayer while the /saves folder is unreadable
    • Fixed a crash when using certain combinations of Sharpness and Weakness
    • Fixed a crash when closing the Creative Mode item selection screen with specific keybind configurations
    • Fixed a crash when only spaces are run from the console
    • Fixed a few crashes caused by various, not further detailed issues


  • Fixed many more bugs

    • Fixed the Minecart sound getting stuck on long rides and getting bumpy and choppy
    • Fixed the fire extinguishing sound not working in Survival Mode
    • Fixed Chests sometimes appearing open when they are actually closed and vice-versa
    • Fixed the rain animation sometimes glitching through the ceiling
    • Fixed trying to summon the Wither in Peaceful visually destroying some of the blocks it's made up of
    • Fixed trying to walk from a block with a collision box shorter than 1 block to another block that is also shorter causing players to momentarily glitch into the ground
    • Fixed Iron Bars and Glass Panes Z-fighting with blocks below and above
    • Fixed Maps and Item Frames Z-fighting
    • Fixed using 'Pick Block' on certain items before switching to Survival Mode creating infinite or ghost items
    • Fixed summoning Withers sometimes producing ghost blocks
    • Fixed Night Vision Potions that are edited to last longer creating a potentially seizure-inducing flashing sky background
    • Fixed breaking Doors visually moving the other part of the Door shortly
    • Fixed the view being upside down with Speed V and Quake Pro FOV
    • Fixed Slowness 127 and Speed 110 together flipping the field of view
    • Fixed Fence corners having incorrect collision boxes
    • Fixed joining/updating servers taking very long
    • Fixed achievements not surviving updates
    • Fixed mouse movement being messed up under certain conditions
    • Fixed unnecessary delay of "Done" button in the texturepacks menu
    • Fixed death messages not being translatable properly
    • Fixed "selectServer.editButton" being in place of the server deletion confirmation button
    • Fixed being killed by a Ghast's Fireball showing entity.SmallFireball.name as what did the final blow
    • Fixed dying stacked leather armor duplicating the armor
    • Fixed the Wither not regenerating health when riding a Minecart
    • Fixed FallingSand not supporting block IDs > 128
    • Fixed Water not forming source blocks properly on top of existing source blocks
    • Fixed suffocation/jittering/being stuck when spawning in a newly created world
    • Fixed Pigs jumping constantly when controlled by players on Slabs/Stairs
    • Fixed baby mobs and wither skeletons having incorrect hitboxes
    • Fixed many armor enchantments not working on mobs
    • Fixed falling Anvils not being placed when hitting the edge of a block
    • Fixed Map scaling sometimes breaking the Map
    • Fixed Leaves replacing transparent blocks when trees grow
    • Fixed village lamp post Torches sometimes floating
    • Fixed mobs that try to avoid a certain type of mob not taking multiple nearby mobs of that type into account at once
    • Fixed items with NBT data not stacking correctly due to serialization
    • Fixed breeding animals being able to consume more than one of the item used to breed
    • Fixed Swords not losing durability when used on the Ender Dragon
    • Fixed mobs with the old AI having inverted vertical head movement
    • Fixed Minecarts going in circles making any nearby Minecart go super fast
    • Fixed block breaking progress resetting when the held item changes
    • Fixed the Fortune enchant not working on potato plants and leaves
    • Fixed Grass decaying under upside-down Stairs
    • Fixed animals being able to breed over distances of up to ~8 blocks when only seperated by Fences
    • Fixed Boats and Minecarts dropping when broken in Creative Mode
    • Fixed flowing Water dragging flying players
    • Fixed Creative Mode Potion values not being the same as when brewed manually
    • Fixed byte reading code sometimes reading the wrong bytes
    • Fixed spawn protection not working properly
    • Fixed the URL parser not detecting 4 letter TLDs
    • Fixed Furnace data not being cleaned up properly when running out of fuel
    • Fixed the Furnace interface occasionally closing when adding fuel, deleting all items in the Furnace
    • Fixed exceeding maximum Command Block player selector argument length kicking all players from the server if no players match the selector

World Generation

  • Mineshaft Chests are now Minecart Chests on one piece of Rail

  • Changed the Nether cave generator to that of the Overworld

    • Fixed cut off caves

Blocks & Items

  • Double Slabs

    • The fourth bit now indicates whether the top texture is to be used on all 6 sides
    • This allows for Smooth Double Stone Slabs (id 43:8) and Smooth Sandstone Blocks (id 43:9)
    • Screenshot
  • Dispensers

    • Now use TNT, Bone Meal, Flint and Steel and equip armor
    • Can now face all 6 directions
    • Now only fire when the input signal turns on
    • Screenshot
  • Comparators

    • Screenshot
    • Crafting recipe
    • Has inputs on 3 sides and an output on 1 side
    • Right-clicking switches between operation modes: Comparing and Subtracting
    • When comparing, the main input signal strength will be repeated if it is at least as big as the biggest side input signal strength
    • When subtracting, the biggest side input signal strength will be subtracted from the main input signal strength
  • Daylight Detector

  • Redstone Blocks

  • Nether Quartz Ores

    • Screenshot
    • Drops 1 Nether Quartz item when mined
    • Generates in Netherrack in the Nether
  • Nether Bricks

  • Trapped Chests

    • Screenshot
    • Crafting recipe
    • Outputs Redstone signal with signal strength corresponding to amount of players that have it open
    • Can be placed next to normal chests
  • Hoppers

    • Screenshot
    • Crafting recipe
    • Suck in items on top of them and from containers above, unless when powered by Redstone
    • Slowly move items into container blocks they are facing
    • Most blocks can be placed on it by shift-clicking
  • Weighted Pressure Plates

    • Golden Weighted Pressure Plate (Heavy) & Iron Weighted Pressure Plate (Light)
    • Screenshot
    • Crafting recipes
    • Output signal strength depends on amount of items on them - Full signal strength at 60 items (Light) or 922 items (Heavy)
  • Quartz Blocks

  • Activator Rails

    • Screenshot
    • Crafting recipe
    • Can be powered using Redstone
    • Transmit power through up to 8 further Activator Rails
    • Used to enable/disable Minecarts with Hoppers and trigger Minecarts with TNT
  • Droppers

  • Beacons

    • Increased range by 25%
    • Upward range is now infinite
  • Snow

    • Screenshot
    • Crafting recipe
    • Place Snow Caps on existing Snow Caps to make it higher
    • Different height Snow now actually has proper height collision boxes
  • Minecarts

    • Container carts now go faster the emptier they are
  • Minecarts with Hoppers

    • Screenshot
    • Crafting recipe
    • Work like moving Hoppers, but also pick up items laying on and near the track
    • Can be turned on and off using Activator Rails
  • Minecarts with TNT

    • Screenshot
    • Crafting recipe
    • Triggered by Activator Rails
    • Explodes more violently the faster it goes
    • Explodes when it derails abruptly or catches on fire
    • When blown up in a controlled manner, it won't blow up Rails and supporting blocks
  • Bone Meal

    • Growth advancement is randomized now - Full growth requires ~2-3 uses
    • Gives off green particles when used - Screenshot

Mobs

  • All mobs

    • Now try to avoid Minecart tracks
  • Slimes

    • Now spawn less commonly in Swamps depending on moon phases
  • Zombies

    • Added some difficulty-scaling behavior
    • Now group up on targets
    • They can now set players on fire when on fire themselves
    • Now are stronger the more damaged they are
    • Increased player detection range
  • Skeletons

    • Added some difficulty-scaling behavior
    • Now have better aim
    • Now shoot faster when their target is closer



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